![]() ![]() sFont - If specified, use this custom font instead of default console font. remove the old string with the same ID, even if it's lifetime has not elapsed. If not 0, subsequent calls to PostString will but as it nears end of life, it will slowly blend into nRGBA2. ![]() nRGBA, nRGBA2 - Colors of the string in 0xRRGGBBAA format. fLife - Duration in seconds until the string disappears. If the number is negative, it is applied from the bottom/right. of character 'slot' relative to the nAnchor anchor point. nX, nY - coordinates of the first character to be displayed. The message is displayed on top of whatever is on the screen, including UI elements Int GetDomain(object oCreature, int nDomainIndex = 1, int nClass = CLASS_TYPE_CLERIC) Unless custom content is used, only Clerics have domains Returns oCreature's domain in nClass (DOMAIN_* constants) Int GetSpecialization(object oCreature, int nClass = CLASS_TYPE_WIZARD) Unless custom content is used, only Wizards have spell schools Returns oCreature's spell school specialization in nClass (SPELL_SCHOOL_* constants) Stay tuned on the community websites for upcoming download repositories of offline modules! Modules downloaded this way will show up under "Other Modules" when clicking Singleplayer -> New Game. To facilitate this, the Storage Manager UI now can download offline modules for you however, by default, no remote repositories offering this are added to your game. The Modules tab will show all singleplayer/offline modules you have downloaded via NWSync. when joining a PW that offers files) show up in the Server tab. Finally, the Storage Manager (Options -> NWSync) now has two tabs: Servers, and Modules. The NWSync Downloader UI was swapped out with a new version, which is now rendered in Nuklear. If this is giving you grief, you can turn it off in settings via the key "". This should minimise occurrences of "Waiting On Storage". When downloading something via NWSync, disk writes now happen asynchronously while more content is downloaded. Void SetTextureOverride(string sOldName, string sNewName = "", object oPC = OBJECT_INVALID) Ĭhanges made through this call will appear immediately on clients. Setting sNewName to "" will clear the override and revert to original. If oPC is OBJECT_INVALID, it will apply the override to all active players Makes oPC load texture sNewName instead of sOldName. Inside that file, add the following lines: When the game loads the model mymodel.mdl, it will look up mymodel.lod. You can now specify LODs via a new file type ".lod". There is also a new ruleset entry: COMPANION_LEVELS_STACK, defaulting to 0. When adding spellcasting to new classes, remember to also update existing columns. We recommend cloning one of the existing caster classes and then start customising from there. Please refer to classes.2da for the new columns: MemorizesSpells SpellbookRestricted PickDomains PickSchool LearnScroll Arcane ASF SpellcastingAbil SpellTableColumn CLMultiplier MinCastingLevel MinAssociateLevel CanCastSpontaneously Note that not all combinations are valid. We've added (somewhat partial) support for custom spellcaster classes by "unhardcoding" a lot of the builtin constants and references. Weapons can now have custom visual effects (in addition to the stock fire, ice, electricity, etc.) Please refer to the new file iprp_visualfx.2da for details. Please refer to baseitems.2da for the new columns: WeaponFocusFeat EpicWeaponFocusFeat WeaponSpecializationFeat EpicWeaponSpecializationFeat WeaponImprovedCriticalFeat EpicWeaponOverwhelmingCriticalFeat EpicWeaponDevastatingCriticalFeat WeaponOfChoiceFeat Custom weapon visual effects For platforms Windows, macOS & Linux, available from Steam, GOG and the Beamdog Store.Ĭustomise weapons-related feats in baseitems.2daWeapons-related feats (Focus, Epic Focus, Spec, Epic Spec, Improved Crit, Overwhelming Crit, Devastating Crit, Weapon of Choice) can now be customised on a per-baseitem case.Contains cumulative features / fixes since Patch 1.79 (version 8193.5).Huge thanks goes out to our heroic community members who helped test the many features and fixes in previous development patches over the last several months. Today we're shipping a hefty new patch for Neverwinter Nights: Enhanced Edition on Windows, macOS and Linux! ![]()
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